Game made for Linux Game Jam 2019
- C++ 88.8%
- CMake 7%
- GLSL 4.2%
| Build | ||
| FBC | ||
| Resources | ||
| .clang-format | ||
| .gitattributes | ||
| .gitignore | ||
| .gitlab-ci.yml | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| LICENSE | ||
| linux-game-jam.mp4 | ||
| README.md | ||
LinuxGameJam-2019
Game made for Linux Game Jam 2019
FBC - Fly, Boost and Crash
This game will feature a flying "space" ship, above water.
The goal is to go as far as possible from original position. The ship has a fuel gauge that will decrease over time.
Mechanics
All mechanics are list in order of priority:
- The player will control a flying "sea?" ship
- The ship consume fuel over time
- Obstacle force the player to move the ship
- The ship can use "boost"
- The ship can recharge fuel with item
- The ship can shoot stuff
- Enemies?
- This list is long enough
Credit
To start the project I have used Glitter.